# (d) close-ups of the four animation states, produced by the sim during a fight:
#     idle (slow bob), move (walk cycle hop/lean), attack (lunge + flash), die (topple + fade).
# Run: seidrspike --script scripts/d_animation_closeup.txt --units 130 --out-dir out/slice
center 50 27
cursor 37 21
drag 52 24 8
center 72 25
cursor 74.3 20.3
press X
wait 60
zoomclose 3.2
focus move 0
shot d_move_0.ppm
wait 1
shot d_move_1.ppm
wait 1
shot d_move_2.ppm
wait 1
shot d_move_3.ppm
wait 180
focus idle 6
shot d_idle_0.ppm
wait 3
shot d_idle_1.ppm
wait 3
shot d_idle_2.ppm
wait 3
shot d_idle_3.ppm
focus attack 0
shot d_attack_0.ppm
wait 1
shot d_attack_1.ppm
wait 1
shot d_attack_2.ppm
wait 1
shot d_attack_3.ppm
focus die 0
shot d_die_0.ppm
wait 3
shot d_die_1.ppm
wait 3
shot d_die_2.ppm
wait 3
shot d_die_3.ppm
quit
