# Hesh fighter close-ups (baked Meshy model): idle / walk / attack / die at near zoom (the figure fills ~300 px).
# Run: seidrspike --script scripts/h_hesh_closeup.txt --units 130 --out-dir out/hesh
center 50 27
cursor 37 21
drag 52 24 8
center 72 25
cursor 74.3 20.3
press X
wait 60
zoomclose 1.15
focus move 0 fighter
shot h_move_0.ppm
wait 1
shot h_move_1.ppm
wait 1
shot h_move_2.ppm
wait 1
shot h_move_3.ppm
wait 180
focus idle 0 fighter
shot h_idle_0.ppm
wait 3
shot h_idle_1.ppm
wait 3
shot h_idle_2.ppm
wait 3
shot h_idle_3.ppm
focus attack 0 fighter
shot h_attack_0.ppm
wait 1
shot h_attack_1.ppm
wait 1
shot h_attack_2.ppm
wait 1
shot h_attack_3.ppm
focus die 0 fighter
shot h_die_0.ppm
wait 2
shot h_die_1.ppm
wait 2
shot h_die_2.ppm
wait 2
shot h_die_3.ppm
quit
