# AI pacing floor (hard): no attack wave before tick 3000 against an idle human (5 min), and it does attack soon after.
# Run: seidrspike --script scripts/v_ai_hard.txt --sim-only
mode game
difficulty hard red
ai red
wait 2990
expect red_waves_max 0
wait 400
expect red_waves_min 1
hash
quit
