
Glyph Mason
Worker. Builds, repairs, mines Ore and Aether, and attunes Echo Sites by standing on them.
The Hesh are shown here in full. The Oru and the Thalm are playable in skirmish too, but their pages here are still short: we will show them properly as their art and units are finished.
Urd, what was. Bronze priest-engineers of the inner shard Ra-Hesh, who keep the Record so that nothing is forgotten and nothing owed goes unpaid.
The Hesh build tall and weigh everything. Their armies are slow to break and expensive to replace, and every Age they carve a new law into a stone.


Worker. Builds, repairs, mines Ore and Aether, and attunes Echo Sites by standing on them.

Line infantry. On Hold Position it raises its shield and takes 30% less ranged damage. Strong against mounted units.

Ranged. Light, not fire. Fast enough to kite Acolytes, fragile against raiders.

Caster. Balance moves 12 health from the healthiest ally to the most hurt, so big armies live longer. Tilt slows a whole area.
| Unit | Role | Age | HP | Damage | Range | Cost (Ore/Aether) | Train |
|---|---|---|---|---|---|---|---|
| Glyph Mason | Worker | I | 40 | Pierce 3 | 1.0 | 50 / 0 | 10 |
| Shieldwall Acolyte | Line | I | 100 | Pierce 10 | 1.1 | 100 / 0 | 15 |
| Sunspear Caster | Ranged | I | 70 | Arcane 10 | 6.0 | 110 / 0 | 17 |
| Dune Jackal Rider | Raider | II | 90 | Pierce 10 | 1.1 | 100 / 25 | 16 |
| Pillar Breaker | Anti-armour | II | 220 | Blast 30 | 1.1 | 150 / 50 | 22 |
| Seer of the Weights | Caster | II | 80 | Arcane 5 | 6.0 | 110 / 75 | 20 |
| Obelisk Ballista | Siege | III | 160 | Blast 70 | 10.0 | 175 / 100 | 30 |
| Sundisc Glider | Air harass | III | 100 | Pierce 10 | 7.0 | 130 / 60 | 22 |
| High Artificer Nesh-Amun | Hero | I | 600 | Blast 25 | 2.0 | 250 / 100 | 40 |
| Ka-Ur, the Walking Monolith | Mythic | IV | 1200 | Arcane 60, splash | 9.0 | 600 / 300 | 90 |
Jackal Rider, Pillar Breaker, Ballista and Glider do not have renders yet. Ka-Ur has a first concept render.
Hesh units follow a loose rock-paper-scissors, with range and speed changing the answer in the open field. Damage comes in three types (Pierce, Blast, Arcane) against four armour classes (Light, Armoured, Huge, Structure).
| Unit | Beats | Loses to | Why |
|---|---|---|---|
| Acolyte | Jackal Rider, Mason, melee | Breaker, kited Sunspear, Tower | Resists Pierce and braces against mounts, but slow and low damage. |
| Sunspear Caster | Acolyte (kiting), Breaker, Glider | Jackal Rider | Arcane is full damage on armour, but only 70 HP. |
| Jackal Rider | Sunspear, Seer, Mason | Acolyte, Tower | Speed 3.3 tiles a second; Pierce is halved by armour. |
| Pillar Breaker | Acolyte, buildings, Ballista | Sunspear (kited), Glider | Blast hits armour and structures hard; slow, no anti-air. |
| Glider | Breaker, Ballista, Mason | Sunspear, Tower, Ka-Ur | Only anti-air units can answer it. |

The hub. Trains Masons and the hero, takes every resource and performs the Rite of Ascension. You may build up to three more.

Acolytes, Sunspear Casters and, from Age II, Jackal Riders.

Raises your supply cap by 8 and doubles as a drop-off point.

Fires Arcane light at ground and air targets from 8 tiles.
Also: Aether Conduit (built on a Well), Archive of Echoes (Lore, Seers, upgrades), Glyph Wall, Weight Works (siege and gliders) and the Wonder of the Balance, which wins the game if it stands for five minutes.
Pick one at the start of each Age. They are permanent. Here are the first two Ages.
| Age | Choice A | Choice B | Choice C |
|---|---|---|---|
| I · Landfall | Deep Veins. Mining takes 24 ticks, not 30. | Bronze Vows. Acolytes gain 15 HP. | Sun Ledger. Archives make 50% more Lore. |
| II · Kindling | Stone Hands. Buildings +20% HP and build 20% faster. | Lancing Light. Sunspear range +1 tile, damage +1. | Counterweight Rites. Seers gain energy and Balance runs faster. |
Ages III and IV add a myth power each: Obelisk Fall or Veil of Sand, then Scales Fall or Eternal Foundation.
Verdandi, what is becoming. A people with no home, whose caravans cross the Drift between shards.
A story that stops dies, so they never stop. Every Oru building has legs.
Planned units: Patchwork Tinker, Caravan Guard, Lantern Slinger, Rustbiter, Strider Courier, Roving Mortar, Wind-Speaker. Buildings: Walking Camp, Loom Hall, Beacon Tower, Gatherer Hut.
Skuld, what is owed. A cult-choir of the ocean moon Thalm, orbiting cold Ís.
The Choir owes the Deep a voice. The Thalm have come to take it back, down.
Planned units: Kelp Hauler, Choir Guard, Pearl Cantor, Hookmaw Brute, Eel Charger, Maw Carrier, Tidecaller. Buildings: Abyssal Altar, Brood Pit, Choir Spire, Kelp Farm.
The first Meshy concept renders for the biggest figure of each people. They are early concepts, not final models, and none of them is in the game yet.



Concept renders, generated with Meshy. Final models will be redrawn for handheld budgets, and Oru-Vael and the Cantor will change as their peoples are designed.