How to play

The basics, then the hands

Gather, build, advance an Age, break the other side. This page covers the game as designed, and the controls tell you plainly what the alpha can do today.

Try the prototype

The loop

You start with a Foundry, five Masons and 300 Ore. The Masons mine, the Foundry makes more Masons, and you turn the money into an army before the other side does.

  • Ore comes from nodes in the ground. A Mason carries ten at a time and walks it home. Three Masons per node is efficient; more help less.
  • Aether comes from Wells, once you build a Conduit on one. A Well holds up to 800 and slowly refills, so Wells are worth fighting over.
  • Lore is not mined. Archives and attuned Echo Sites produce it, and you spend it to enter the next Age.
  • Supply limits your army. Foundries and Granaries raise it, and each Age raises the global cap by 25.

What a good first twelve minutes looks like

  1. Five Masons mining. The Foundry never stops making Masons.
  2. Eight Masons. First Granary, so you do not run out of supply.
  3. Glyph Barracks.
  4. Archive of Echoes, twelve Masons, a Conduit on the main Well.
  5. First Echo Site attuned. A second Foundry begins.
  6. The Normal AI attacks with about seven units.
  7. Age II reached. Weight Works placed.
  8. Age III. Ballistas and your first myth power.

Design benchmarks for the finished Hesh game, not tests of the prototype.

Fighting, and winning

Damage and armour

Every attack is Pierce (spears, maces), Blast (rams, siege) or Arcane (glyph light, casters). Every unit is Light, Armoured, Huge or a Structure. The numbers are percentages of normal damage.

DamageLightArmouredHugeStructure
Pierce100507535
Blast75125100175
Arcane10010015050

Spears do little to armour. Rams and siege crack armour and buildings. Arcane light is good against giants. Who beats whom is on the Hesh page.

Four ways to win

Conquest
Destroy every key building: Foundry, Barracks and Weight Works. The default.
Echo Dominion
Hold at least 60% of the Echo Sites for four minutes in a row. The countdown is visible to everyone.
Mythic Wonder
Finish the Wonder of the Balance and keep it standing for five minutes.
Anti-stall
From minute 30, Wells begin to drain. At minute 45, Sudden Death: three minutes of warning, then the highest score wins.

You can always surrender. Online, surrender follows the commitment rules.

Controls

One set of commands, four ways to give them. Every device sends the same intents to the game, so nothing is lost on the handheld.

Alpha versus full game. Each tab starts with the controls the alpha has today (the same ones the game’s own help page lists). Underneath, a folded section holds the larger scheme designed for the finished game. The VR tab is design only.

This is what the alpha does today, in the browser and on a PC. Click the game once so it gets keyboard focus.

Select

Left click
Select a unit or building. Drag for a box; double-click selects every unit of that type.
Ctrl+A
Select everything of yours on screen.
I
Next idle Mason.
L
Select the army.
U
Select the hero.
Ctrl+1-9
Set a control group to the current selection. Shift+number adds to it.
1-9
Recall that control group.

Order

Right click
Order: move, attack or mine. Hold Shift to queue it.
A, then click
Attack-move: fight whatever you meet on the way.
S
Stop.
H
Hold position (with units selected).
V
Patrol.
Esc
Back out: cancel a placement or target or close a menu. With nothing to cancel it opens the pause menu.

Build and train

Mason: B
Open the build menu, then Q Sun Granary, E Glyph Barracks, R Obelisk Tower. Click to place; Esc cancels.
Foundry
Q Mason, E Age up (the Rite), R Hero, F set the rally point, X undo the last queued item.
Barracks
Q Acolyte, E Sunspear Caster, R Seer, T Breaker, F rally point.
Hero or Seer
Q special ability, when it has the energy.
Any soldier
The command card shows Attack, Hold, Patrol and Stop with their keys. A button greyed out says why (not enough ore, needs a Barracks).

Camera, minimap and menus

Arrows, WASD, screen edge
Pan. With units selected, A and S are orders, so use the arrows or the edge.
Mouse wheel, Tab
Zoom.
H or Space
Jump to your base and select it (H only with nothing selected).
F1-F4
Jump to a saved camera position. Ctrl+F1-F4 saves one.
Minimap
Top right. Click or drag to move the camera; right-click to send the selection there. Your units are blue.
M
Show or hide the minimap.
P or Esc
Pause menu: resume, restart, game speed, settings, quit to menu.

Fog of war hides what your units cannot see; the minimap shows only what you have explored. Menus work with the mouse or the arrows, Enter and Esc. Settings (volume sliders, UI scale, colour-blind palette, edge scroll, game speed, minimap, key bindings) are saved in your browser. The Tutorial on the main menu walks through selecting, mining, building and fighting one prompt at a time.

Planned for the full game: the complete mouse and keyboard scheme

Select

Left click
Select a unit or building. Own units first.
Drag
Box select. Units win over buildings.
Shift + click
Add to, or remove from, the selection.
Ctrl + click, or double-click
Everything of that type on screen.
F1
Next idle Mason.
F2
Whole army, map-wide.
F3
Hero. Press twice to centre the camera.
Tab
Cycle the active unit type inside a mixed group.
Ctrl+1-0
Assign a control group. Shift+number adds.
1-0
Recall a group. Press twice to jump the camera there.

Order

Right click
Smart order: move, attack, gather, repair, assist a building, or set a rally point.
A, then click
Attack-move: fight whatever you meet on the way.
S
Stop.
H
Hold position. Acolytes raise their shields.
P, then click
Patrol. Up to eight waypoints with Shift.
Shift + any order
Queue it after the current one (up to eight).
Esc
Back out: close a menu, cancel targeting, then clear selection.

Build and train

Mason: B
Basic build: Q Sun Granary, W Glyph Barracks, E Aether Conduit, R Obelisk Tower, A Glyph Wall.
Mason: V
Advanced build: Q Archive of Echoes, W Weight Works, E Wonder.
Foundry
Q Mason, W Hero, E Age up, R Repeat.
Barracks
Q Acolyte, W Sunspear Caster, E Jackal Rider.
Weight Works
Q Breaker, W Ballista, E Glider, R Ka-Ur.
Shift + train key
Queue five at once.

Camera and map

Arrows, WASD, or the screen edge
Pan. WASD pans in the prototype; in the full game A and S are order keys, so the final pan binding is still being settled.
Mouse wheel
Zoom toward the pointer.
Middle drag
Drag the world.
Backspace
Select and centre on your next Foundry.
Space
Jump to the latest alert; again for earlier ones (the last eight).
Minimap
Click to move the camera, right-click to order, Alt+click to ping.

Screens you will meet

Menus, the minimap, fog of war, alerts, the pause menu, the tutorial and the result screen, as they look in the alpha today.

Screenshots from the web and handheld builds. Play the alpha in your browser to see them for yourself.

Made to be reachable

  • Full key remapping with conflict warnings, and the same for gamepads.
  • A colour-blind-safe team palette. Teams also have banner shapes, never colour alone.
  • Subtitles for every spoken line, with a size option.
  • UI scale from 75% to 150% on PC and browser. Handheld text never goes below 14 pixels.
  • Options to reduce camera shake and flashing, sticky modifier keys, and adjustable cursor speed.

These are targets from the UX specification; most are planned for the beta.