Characters worth looking at
Every Hesh character and building starts as a high-detail model made with Meshy, then is retopologised, rigged and baked for the engine: a few hundred triangles on the handheld, thousands on PC. One art set, two budgets, identical game.
Rules we hold ourselves to: every unit reads at 35 pixels tall on a 3.5 inch screen, and every model has team-colour areas painted in.




