Pip's Habitat · free, in your browser

A small creature
that learns from you.

Hatch an egg and a creature comes out knowing nothing. It works out the world by trying things, learns only the words you teach it, listens to your stories and remembers you. It is a small learning program running on your own device, not a chatbot.

Free and no download. An account is optional.

Free to play Runs in your browser Your Pip stays on your device Phone and computer
How it grows

An egg, then a week
of becoming someone

Every creature hatches with a personality nobody chose: more curious or more cautious, cuddly or independent, always a bit hungry or not. Then how you treat it changes who it becomes.

  1. Day 1

    Hatchling

    Speaks only in chirps. Explores, gets hungry and sleepy, and starts making up its mind about everything it meets.

  2. From day 2

    Sprout

    A second leaf grows. It uses the words you taught it, and asks you for things by name when it wants them.

  3. Around day 6

    Bloom

    A flower opens on its head when it is happy, coloured by its strongest trait. It is fully grown, and still learning.

It only grows when you spend time together. Days pass on your clock: the sun and moon in its sky follow your own time of day.

What it learns

Nothing is built in.
It finds out.

Pip learns the way a young animal does: from rewards, from mistakes and from you. You can watch every bit of it happen.

Your words

It knows no words at first. Tap the berries in its world and say “berry”, three or four times, and it links the two. Later it uses the word to ask you for food.

Tricks

Say a word, then praise it the moment it does something. Do that a few times and the word becomes a trick, whichever word you choose.

Its own beliefs

It tries things: berries, mushrooms, the pond, the berry bush. One red mushroom gives it a tummy ache, and it never eats one again. Nobody told it.

Stories

Read it one of five storybooks, or your own words. It keeps what it understood on its bookshelf, sometimes a little wrong, the way a small child does.

A friend

Lay a second egg. The two play tag, share food when the other is hungry, overhear each other and teach each other the words they know.

Memories and dreams

Big moments stay forever; small ones fade over days. When it sleeps, it replays memories as dreams, and the replayed ones last longer.

The Mind page

You can see
what it thinks

Pip has a journal with four pages: Today, Mind, Self and Memories. Nothing about its brain is hidden.

Needs
Hunger, tiredness, loneliness and boredom, as four rings above its world. Whatever eases the most urgent one feels rewarding, so it forms habits.
Mood
How pleasant and how alert it feels, and how much it trusts you. Trust grows with care and gentle words.
Words
Every word it has learned, how sure it is, and the ones it is still figuring out (“maybe berries?”).
Beliefs
What it likes, what it avoids and why: “drops food”, “makes it sick”, “fun”.
Self
A portrait, its personality, its friend, its treasures, the presents it gave you, and a list of firsts that doubles as ideas for what to try next.
Memories
Its journal, its dreams and its bookshelf of stories.
Your Pip is yours

Its mind runs on your device.
Its home is up to you.

You don't need an account. Your creatures are saved in your browser and on Seidr's server under a private id for that browser. A free account lets you visit them from any device, and you can take them with you any time.

Saved for you

Close the page and come back later: it picks up where it left off, tells you what it got up to while you were away, and knows when you usually visit. With an account, the same creatures wait on your phone and your computer. Delete the account and they are erased.

Save its self

One tap downloads a small file with everything that makes your creature who it is. Bring a saved Pip here wakes it up on another phone or computer, with all its memories.

Its own voice

Ask what it's thinking, who it is, or for its diary, and it answers in its own words, using only the words it knows. To write them, its name, mood, known words, a few memories and what you type to it are sent to Anthropic's Claude. Your account and email are never sent. When the day's voice budget is used up, the voice rests and Pip chirps instead. Privacy

There is an egg waiting for you.

Tap it three times. Then give it a name.